H O P P E R P E D I A ©
-Brian Hammons


June 14, 2010: 16,054 hits



Whether generated as a computer graphic, by photographing a drawn image, or by repeatedly making small changes to a model and then photographing the result with a camera, the many styles of animation have become a huge part of our society worldwide. When frames are strung together & the film is viewed at a speed of 16 or more frames per second, there is an illusion of continuous movement.

Because animation is very time-consuming and often very expensive to produce, the majority of animation for TV and movies comes from professional animation studios. However, the field of independent animation is booming, with animation being produced by independent studios (and sometimes by a single person). Several independent animation producers have gone on to enter the professional animation industry with worldwide success.

Whether you are creating a film or hiring someone to advertise your business, knowing the basic guidelines of animation will help you profit from your advertising campaigns or film, video & internet projects.

We carefully watch the market to see what new developments become available. We know what consumers look for and are able to offer the most cutting edge & lowest cost animation technology that would enhance your project.

We understand the difficulties a business faces while trying to communicate a design, sell a concept, or promote a business verbally. We make full use of two dimensional & three dimensional animation services to promote your idea, service product, and brand.

Creating quality animations remains time consuming. HFP hires staff who are highly trained & will create high quality animations in a short period of time with specific attention to your budget and expectations.














Software used in the making of Avatar:

Autodesk Maya
Pixar Renderman for Maya
Autodesk SoftImage XSI
Luxology Modo (model design, e.g. the Scorpion)
Lightwave (low-res realtime environments)
Houdini (unknown area)
ZBrush (creature design)
Auodesk 3ds max (space shots, control room screens and HUD renderings)
Autodesk MotionBuilder (for real-time 3d visualisations)
Eyeon Fusion (image compositing)
The Foundry Nuke Compositor (previz image compositing)
Autodesk Smoke (color correction)
Autodesk Combustion (compositing)
Massive (vegetation simulation)
Mudbox (floating mountains)
Avid(video editing)
Adobe After Effects (compositing, real-ime visualizations)
PF Track (motion tracking, background replacement)
Adobe Illustrator (HUD and screens layout)
Adobe Photoshop (concept art, textures)
Adobe Premiere (proofing, rough compositing with AE)


Plugins:
Ocula for Nuke
Ktakatoa for 3ds max
Sapphire for Combustion/AE